Manual
Objective:
- Destroy enemy ships with your weapons.
- Collect power-ups throughout the map.
- In "Fracture Ball" mode, pick up and shoot the ball into the opposing team's goal to score.
Controls:
- Arrow Keys: Forward/Reverse thrust. Left/Right rotation.
- X: Fire primary weapon (bullets).
- Z: Fire secondary weapon (bombs).
- Shift: Place stationary mine.
- A: Fire special weapon, such as MIRV missiles (if available).
- S: Place special mine, such as Shard Mine (if available).
- D: Fire area weapon, such as Ripper Field (if available).
- C: Fire repulsor (if available).
Fracture Ball Controls:
- R: Switch to Red team (once per round).
- B: Switch to Blue team (once per round).
- Z: Shoot the ball (if held).
Ships:
Hornet
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The most technologically advanced fighter ship of the Terran race. Fires laser particles and bombs using its internal Nuclear-powered particle accelerator. The Terran spaceships also has access to their signature MIRV missiles that inflicts massive damage on their opponents, capable of 1-hit-KO if all sub-missiles strike the same target. |
Power-Ups:
Repulsor
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Equips your ship with one round of Repulsor. The repulsor generates a force field that instantly repels all projectiles, mines, and enemy ships away from your ship. Use it as a last line of defense to keep your ship alive. |
Special Weapon
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Equips your ship with one round of special weapon. The type of the special weapon varies depending on the race of the ship (such as MIRV for Terran). See Weapons Guide for detailed descriptions. |
Special Mine
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Equips your ship with one round of special mine. The type of the special mine varies depending on the race of the ship (such as Shard Mine for Terran). See Weapons Guide for detailed descriptions. |
Area Weapon
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Equips your ship with one round of area weapon. The type of the area weapon varies depending on the race of the ship (such as Ripper Field for Terran). See Weapons Guide for detailed descriptions. |
Weapons Guide:
MIRV
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Terran's signature MIRV missiles is a 2-phase projectile that ejects 5 sub-missiles from a single carrier missile to inflict massive area damage. If aimed with precision (or comboed with a well-timed Repulsor), the MIRV is capable of 1-hit-KOing the target ship if all sub-missiles strike at the same time. |
Shard Mine
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The Shard Mine is capable of dealing massive primary and secondary damage as it releases shard fragments in all directions upon detonation. A well-placed mine against the corner of a wall could set a deadly trap for your opponents. |
Ripper Field
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A unique EMP-style weapon that instantly deals 500 damage to all other ships within its blast radius. Ideal for close-quarter combat scenarios or used as a finisher to quickly end the duel in your favor. |